Many parents are unhappy with the amount of violence in video games, television programs, and other leisure activities.
However, it is not clear whether violent video game exposure was linked to criminality or delinquency. Studies have shown that playing violent video games can increase aggressive thoughts, behaviors, and feelings in both the short-term and long-term.
The longer that individuals are exposed to violent video games, the more likely they are to have aggressive behaviors, thoughts, and feelings. These effects have been seen in studies in both Eastern and Western countries.
Although males spend more time than females playing violent video games, violent video game exposure can increase aggressive thoughts, behaviors, and feelings in both sexes. Aggressive behavior is measured by scientists in a number of ways.
Some studies looked at self-reports of hitting or pushing, and some looked at peer or teacher ratings on aggressive behaviors. Other studies looked at how likely an individual was to subject others to an unpleasant exposure to hot sauce or a loud noise after playing violent video games.
Unfortunately, few studies have been completed on violent video game exposure and aggression in children under age There is also little information about the impact of violent video game exposure on minority children.
There have not been many studies on the effects of different characteristics of video games, such as perspective or plot. However, some studies have found that competition among players in video games is a better predictor of aggressive behavior than is the level of violence.
Violence is a form of aggression, but not all aggressive behaviors are violent. Very few studies have looked at whether playing violent video games increases the chances of later delinquency, criminal behavior, or lethal violence.
Such studies are difficult to conduct, and require very large numbers of children. It makes sense that since playing violent video games tends to increase the level of aggressive behavior it would also results in more lethal violence or other criminal behaviors, but there is no clear evidence to support that assumption.
Policy In the aftermath of the Parkland shooting in Florida inpolicymakers are again questioning the influence of violent video games.
The Task Force also recommends that further research must be done using delinquency, violence, and criminal behavior as outcomes to determine whether or not violent video games are linked to violence. Bottom Line It is important to keep in mind that violent video game exposure is only one risk factor of aggressive behavior.
For example, mental illness, adverse environments, and access to guns are all risk factors of aggression and violence. All articles are reviewed and approved by Dr. Diana Zuckerman and other senior staff. Science in the Service of Public Interest. Accessed on March 9, Adachi, PJ and Willoughby, T.
Video gaming is a multibillion-dollar industry bringing in more money than movies and DVDs. Teens often spend even more time than younger children. Video games have become very sophisticated and leslutinsduphoenix.com Studies that link violent video games to violent behavior, he says, often fail to account for other factors that can contribute to aggression, such as .
Video games always provide a argumentative essay about violence in video games great pass time activity for children. Each of essay sections should be well argumentative essay about violence in video games defined and written clearly.
argumentative essays for leslutinsduphoenix.com essay-about-violence-in-video-games. · Though parents have feared for a long time that violence in video games shows a correlation with violence in children outside of said video games, the research shows not only that this is unfounded, but also that there are a number of reasons to encourage video game play amongst children leslutinsduphoenix.com “The amount of time spent playing video games has a negative correlation with academic performance” (Gentile, D.
).On the other hand children also learn obsessive language and violent behavior from these violent video games which disturb child’s mental status.